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	<title>GameCulture Journal Blog &#187; Discussion</title>
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	<description>Thoughts on Games from a Scholar in Training</description>
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		<title>When We&#8217;re Done with a Game</title>
		<link>http://gameculturejournal.com/blog/2008/09/when-were-done-with-a-game/</link>
		<comments>http://gameculturejournal.com/blog/2008/09/when-were-done-with-a-game/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 16:53:26 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
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		<guid isPermaLink="false">http://www.gameculturejournal.com/blog/?p=23</guid>
		<description><![CDATA[The inspiration for this thought exercise was triggered when Michael Abbot of The Brainy Gamer polled his Twitter followers with the following question: &#8220;Curious to know: Do you tend to say &#8220;I finished&#8221; a game, or &#8220;I beat&#8221; a game? Usually one or the other? Or does it vary by game? &#8221; Taking these into [...]]]></description>
			<content:encoded><![CDATA[<p>The inspiration for this thought exercise was triggered when <a href="http://www.brainygamer.com/the_brainy_gamer/">Michael Abbot of The Brainy Gamer</a> <a href="http://twitter.com/brainygamer/statuses/897376928">polled his Twitter followers</a> with the following question: &#8220;<em>Curious to know: Do you tend to say &#8220;I finished&#8221; a game, or &#8220;I beat&#8221; a game? Usually one or the other? Or does it vary by game?</em> &#8221; Taking these into account, <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html">he posted about some of the possible distinctions we can draw</a> about how players view based on the language they describe it using. &#8220;I&#8217;m one of those people who think words matter &#8211; a lot, actually,&#8221; writes Abbot. I&#8217;m inclined to agree—at least to the degree that they can reveal information about the way perceive and organize the world.</p>
<p>Abbot doesn&#8217;t attempt to create clear categories for words like beat, finish, and complete. Doing so would impose standard modes of thinking on something that should vary person to person. Though shared vocabulary might allow game players to converse without confusion (&#8220;wait, did you do everything in GTA IV or just finish the story ?&#8221;) it diminishes the actual conversation. That dialogue is culturally significant within the gaming community and allows people to delve into each others&#8217; personalities and attitudes toward games.</p>
<p>&#8220;<a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comments">What do we say when we&#8217;re done?</a>&#8221; had received over 50 comments at the time I wrote this entry. I, of course, was one of those comments:</p>
<div id="comment-127728516-content" class="comment-content"><span id="comment-127728516-content"></p>
<blockquote><p>I was one of the Twitter folk you consulted on the question. I too think words matter a lot because they say a lot about us culturally. &#8220;Beat&#8221; and &#8220;finish&#8221; do say a lot about how games are perceived.</p>
<p>On the one hand, my initial impulse is to say that &#8220;beat&#8221; is used when you feel like you&#8217;ve overcome a series of obstacles that were intended impede your process to the &#8220;end&#8221; of the game&#8211;whether that be story mode or some sort of final stage or boss in a game without narrative. As an example, I beat Halo 3 because I went through all the levels and got the credits and there&#8217;s nothing more for me to do in-game.</p>
<p>However, I&#8217;ve only &#8220;beaten&#8221; GTA IV because I went through the story mode and stopped afterward even though there was more for me to do. If I did every possible mission and could do no more, I&#8217;d say I completed it. I could also complete Geometry Wars 2 by, as you said, getting all the achievements and beating Sequence mode. Achievements (and now Trophies) add an interesting new tangible way of showing accomplishment, mastery, and completion.</p>
<p>Finished takes on a very different connotation for me. Finished is used when I feel like I was along for some sort of journey whose soul purpose was not to impede my progress but to get me to the end. I &#8220;finished&#8221; Shadow of the Colossus. I &#8220;finished&#8221; Braid (even though it was very challenging). It&#8217;s weird, though: I beat Half-Life 2 but I finished Portal. I can&#8217;t quite articulate this distinction, but I can draw a parallel. Nobody who is reading a book and gets to the end says they &#8220;beat&#8221; it because there&#8217;s not the sense that it doesn&#8217;t want you to be done with it. (Most) books don&#8217;t get harder as they go along. The accomplishment associated with finishing a book is putting in the time to let the whole thing unravel.</p>
<p>These categories are clearly only the impressions that I have when reflecting upon my game playing experiences. Half-way through Mass Effect it turned from a game that I needed to beat into a game I needed to finish. It&#8217;s not a game I ever plan on &#8220;completing,&#8221; though, as I wasn&#8217;t engaged enough to give it a second go.</p>
<p>The best part of this thought exercise is that I&#8217;m now more confused about the whole mess than when I started. I&#8217;ll continue to mull over it and look forward to reading what other people have to say.</p></blockquote>
<p>Much like Abbot, I was more interested in what the commenters had to say than my own take on the situation. There were some trends in the comments but nothing conclusive (good!). While some people agreed with some of the usage others had completely opposite opinions.</p>
<p>So what were the important things to take away from these comments? It&#8217;s the <em>how</em> instead of the <em>what</em>. How did people group words using what kinds of criteria.</p>
<p></span></div>
<p>Reader <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127727664">Steve</a> was the only person to attribute the language to differences in regional lexicons, like &#8220;soda&#8221; versus &#8220;pop&#8221;.</p>
<p>Many felt it was a part of some ingrained cultural learned through the years. &#8220;<span id="comment-127739896-content">My understanding of my use of video gaming jargon is that it is derived from the magazines I read when I was younger,&#8221; writes <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127739896">catfishmaw</a>. <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127742920">Atty Finch</a> assumed that it was &#8220;</span><span id="comment-127742920-content">something I picked up from my friends early as a kid.&#8221; </span></p>
<p>One of the most interesting responses attached emotional impact to the chosen language:</p>
<blockquote><p><span id="comment-127756848-content">If you assign video games a position of foremost importance in your life, as a lot of younger gamers unsaddled with &#8216;grown-up responsibility&#8217; are wont to do, it&#8217;s only rational that you&#8217;d want to use terms to describe your activity that are infused with the emotional content you feel when you&#8217;re engaged. Words like &#8220;finished&#8221; and &#8220;completed&#8221; lack the visceral punch that &#8220;beat&#8221; and &#8220;defeated&#8221; carry.</span></p></blockquote>
<p>Additionally, <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127756848">Lil Zanzig</a> wrote that beat is used by &#8220;<span id="comment-127756848-content">a lot more from the type of people who wear their XBox Live accomplishments as badges of honor,&#8221; who invest emotionally in gaming as an activity</span>.</p>
<p><a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127737854">Thompson Plyler</a>&#8216;s distinction between hardcore and casual gamer language recieved some opposition in the comments. <em>[authors note: I dislike the terms hardcore, casual and even gamer.]</em> <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127753112">Librarian Jess</a> (who agreed with me and is therefore awesome) felt that ascribing certain terms to light-use game players demeans their experience and favorites more regular game players.</p>
<p>Plenty of commenters also threw words like &#8216;completed&#8217; and &#8216;mastered&#8217; into the mix, even further complicated the situation.</p>
<p>In a conflicted manner, <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/what-do-we-say.html#comment-127775360">Julian</a> explains that he feels analyzing the language that players use is a fruitless activity, but goes on to make some interesting observations about how language might change depend upon the individual&#8217;s relation to the community:</p>
<blockquote><p><span id="comment-127775360-content"> I&#8217;m sure some people, especially people who didn&#8217;t spend the bulk of their leisure time playing video games during the crucial formative years for language, do use the terms based on their root meanings and the connotations. They&#8217;re drawing from a general vocabulary to describe their interactions with games. For me, the &#8220;beat&#8221; I use when talking about games is different than other senses of &#8220;beat.&#8221; It&#8217;s part of a specialized gaming-related vocabulary doesn&#8217;t necessarily correlate to general-use terms.</span></p></blockquote>
<p>Specialized gaming-related vocabulary is picked up through interaction with the game-playing community whereas general use terms might be used by people with no need of a specialized lexicon. This is an interesting question that&#8217;s not really explored in the comments of Abbot&#8217;s blog post because his is a specialized blog. A more involved survey rather than a explorative musing is necessary to understand these differences.</p>
<p>Is a real survey worth while? Perhaps. It could certainly provide some interesting insights, but I doubt it would get to the root of the issue. <em>What is at stake in this conversation?</em> Though I would prefer not, I can imagine a time in which &#8216;beat vs. finished&#8217; will errupt into the art argument [<em>an argument I don't find useful</em>]. Already in the comments (and even in my perceptions) language is used to describe kinds of game and &#8216;finished&#8217; was often used with a high-brow activity associated with other media forms. Regardless of the outcome it&#8217;s discourse worth monitoring.</p>
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