Two of my courses this semester feature student-contributed blogs. The first of these, which I am posting today, is Game Design as Cultural Practice. You can tell it’s good becaue it uses the “as” structure. Seriously, though, it’s a class right up my alley and is taught by my thesis advisor.
The best discussions of games come from experiences gained in a play session so that new revelations may be made or old thoughts resurface. We played Monopoly’s progenitor “The Landlord’s Game” the other week and I have written about how it fits into some classical (Huizinga, Caillois, and Suits) definitions of games. While a traditional analysis would normally be a real snoozer, we had an untraditional play session that made things much more interesting. Namely, we made a lot of the rules up. Check it out and either comment there or come on back here.
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